I expressed my frustrations with my attempts at world-building in a previous post, where I talked about my novice skills regarding my two settings, Muluth and Caldon. I was disappointed with their scope, and with their seemingly short history. Muluth felt “too new,” and Caldon felt unfocused, but better.

I also unveiled a new map that I wanted to start using in an attempt to “start over” with world-building, intending on scrapping both Muluth and Caldon in the process.

However, a few months ago, it occurred to me…a way to fix this. To fix all of it.



…Muluth, Caldon, and the new map are all on the same planet.

I understood when this came to me that this would be a monumental task. Now I’m not just creating a single continent of stuff, but an entire world. As someone who claims to be a novice at this stuff, I’m clearly insane.

But that’s okay. I’m ready for this. I’m excited. I have a very clear idea, and I have a very good friend – a DM who also homebrews – who is helping me and guiding me, someone off whom I can bounce ideas. It’s been incredibly helpful and enlightening.

So, with that, I present to you the planet Akaar! On which you will find (at least) the three major continents of Caldon, Errun, and Muluth. There will be more content added as needed, but right now I’m only focusing on these three, and how they link together.

Luckily, Muluth is mostly all developed. There’s not much work I need to do in that regard. AND I was able to solve its feeling of “newness,” and its lack of ancient history, with how it was created. Are you ready for this? Gosh, it’s so simple….

Muluth feels new because it is new.

During a major war on Akaar between different factions of faith, five of the gods of the Akaar pantheon went off and created a whole new continent on the planet and used their divine influence to super-speed its development until it could stand on its own. The rest of Muluth’s written history remains as I had it, after that.

So now there’s just a matter of creating a longer history for Caldon and Errun. This was daunting at first, but became easier with the help of that friend of mine. He sent me a checklist he uses as a way to make sure he’s thought of as much as possible when building a setting and a civilization.

Here it is:

  • Races / Languages / Cultures / Demographics
  • Important Places / Important People / Population Density / Resources
  • Factions / Groups / Religious Sects / Important People
  • Interesting Places / Factoids / Discoveries / Technologies
  • Social Structure (Economic, Legal)
  • Information Management and Dissemination Structure
  • Villains / Common Enemy Portfolio

So, as I was reviewing this, it became obvious to me that the content I would write for all of these points would not be constant throughout the history of the world, as well as for each continent and region.

Thus I began to divide the history of Akaar into epochs. I’ve yet to properly name them in the vein of Akaar’s flavor, but here’s what I came up with:

  1. Pre-Civilizations
  2. Pre-Modern
  3. Biblical
  4. Post-Medieval
  5. Post-Renaissance
  6. Modern

Note that these 6 epochs mark the start of the first of the intelligent races, which would become the races as we know them today. There was still time before all this – pre-historic time. I just didn’t mark it on my list, choosing to lump it all together for now.

So, I inserted my friend’s checklist into each of those epochs and got to work. I also started writing out some of the major events that defined those epochs, and that helped to shape history and the paths of the people of Akaar going forward.

For example, the “Many Gods War” that occurred near the beginning of the Pre-Civilizations period. The “Qurnish-Vostan War” that happened on Caldon during the Biblical age. “Titanswrath,” which occurred on Errun in the Post-Medieval period. And “Cel Osvoboz,” which happened toward the end of the Post-Renaissance period of Muluth.

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I knew where I wanted Caldon and Errun to stand in the “today” sense. So it was a matter of working backwards from there. How did Errun get to the state in which it finds itself currently? What events led to that state? So I worked back through the epochs and created those events, and filled in much of the details. Titanswrath is gonna be crazy, guys.

Titanswrath is gonna be so crazy, in fact, that I’m planning a two-day mega-session campaign for my upcoming birthday, to which I’m inviting over 20 friends. Yeah. They’re all going to participate in playing out a portion of my world’s history, and I couldn’t be more excited.

So, I figured out how Akaar works, more or less. I know how and about when the people of Errun made contact with the people of Caldon, and how that helped and hurt both continents. I kind of understand how interaction with Muluth works. I know that much of the rest of Akaar doesn’t like how Muluth is, with the Dragul Empire running the whole place. That may lead to something in the future….

But…as if this weren’t all as huge an undertaking as it already is…you’ll notice something in one of my friends’ bullet-points.

  • Races / Languages / Cultures / Demographics

No? Look again.

  • Races / Languages / Cultures / Demographics

There, did you see it?

So, this friend is the same friend who introduced me to the Artifexian videos on YouTube about world-building, and they’re FASCINATING (if a bit advanced at times, but I honestly like listening to the guy’s voice, it’s awesome).

Now, he has a short series about constructed languages – you know, like Klingon and Tolkein’s Elvish. And that triggered something in me. Something stupid. Something immensely, unimaginably stupid.

“Create a conlang, dude.”


“C’mon, it’ll be fun.”

Stop it.

“Look, your name for the planet, Akaar, could mean “First” in the language of the Gods.”


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So now I’m constructing a language. And, yes, Akaar does mean “first.” It’s meant to be the ancient language…the one that the first civilizations spoke, derived from the words they heard and received from the Gods themselves.

From there… *sigh* …I’ll have to derive it into a more modern tongue, but this will be good, because it will allow me to have a very meaningful naming convention for the world (at least Caldon and Errun), and create an extra level of immersion.

Not sure if I’ll ever get to a written version of the language, but we’ll see. I did get this book about constructed languages, and it’s been both very helpful and extremely complex at the same time. There are whole sections of the book that just fly right over my head. However, if you’re interested in making your own conlang, I do recommend it.

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So that’s what I’ve been up to, other than recovering from (not only a bad cough, but) a ten-month-straight run of various theater productions. The latter of which is why I haven’t been posting the Curse of Strahd campaign diary updates. We literally haven’t been meeting for months! But we’re back, and it’s really exciting.

My birthday is in less than two months, by which time I have to have the Titanswrath mega-campaign event figured out and prepared for my numerous players. It’s going to be crazy…but, as this post proves, I don’t balk at crazy.

I literally cannot wait to tell you all about it, and how it goes down.

Sorry that there wasn’t a lot of substance to this post, it was mainly just me talking about my homebrew with no real purpose. But, if anything, take away the checklist my friend provided me – because I love it – and the idea of breaking down your world’s history into sections called epochs. It really helps to compartmentalize the events of your world’s past instead of just having it all jumbled together.

Next time I talk about homebrewing, I’ll try to get a little more in-depth into something useful. Maybe I’ll talk about my conlang.

Until then, Well Met!